In 2025, “fitness content” is infrastructure.

It powers:

  • B2B health, wellness & fitness content studios & tech providers (SaaS / hardware)

  • Consumer fitness apps & digital platforms

  • Corporate wellness & employee wellbeing programs

  • Digital health & weight management solutions

  • Fitness studios & gym chains with digital offerings

  • Digital physiotherapy & rehab services

  • Independent coaches & personal trainers

  • Sports-specific & performance training systems

Across all of them, content is the product.

The macro picture:

  • Wearable technology is the #1 fitness trend for 2025, mobile exercise apps are #2, and data-driven training technology sits in the global top 10.

  • Health & fitness apps reached about 3.6B downloads in 2024, around 6% growth vs 2023.

  • In January 2025, users downloaded roughly 25.15M fitness & workout apps, with Strava alone close to 3.4M downloads worldwide.

  • In the UK, 83% of gym members train for physical fitness, 76% for mental wellness, and 68% for better sleep, especially among Gen Z.

This report answers the question that matters for your roadmap:

What did people actually train for in 2025—and what should you build in 2026?

We combine:

  • Independent research (ACSM, Statista, ukactive and others)

  • Anonymized 2025 data from the Hyperhuman platform

All Hyperhuman numbers below are actual platform percentages (Jan–Nov 2025), not estimates.


Methodology & Audience Focus

External sources

We used:

  • ACSM 2025 Worldwide Fitness Trends – ranking wearables, mobile apps, older adults, weight loss, strength, HIIT, data-driven training, mental health and functional fitness in the global top 10. [Link]
  • Statista – Health & Fitness Apps – 3.6B app downloads in 2024 (+6% YoY) and nearly 4B USD in in-app purchase revenues. [Link]
  • Statista – Top Fitness & Sport Apps – January 2025 ranking, with Strava near 3.4M downloads and Mi Fitness around 3M. [Link 1] [Link 2]
  • ukactive / UK gym data – member motivations: fitness, mental wellness, sleep. [Link]

Hyperhuman data

From the Hyperhuman “Fitness Content OS”, we analyzed:

  • Exercises – ownership, equipment, muscle groups, growth over the year

  • Workouts – category, duration, difficulty, equipment mix, shifts over time

  • Programs – goals, length, difficulty, category mix, equipment mix

  • Sessions – engagement & completion by category, duration, difficulty

  • Exports – by category, channel (file vs YouTube) and month

Audience

Consumer Fitness Apps & Digital Platforms on Hyperhuman
This Index is built primarily for:

  1. B2B Fitness Content & Tech Providers (SaaS / Hardware)

  2. Consumer Fitness Apps & Digital Platforms

  3. Corporate Wellness & Employee Wellbeing Platforms

  4. Digital Health & Weight Management Programs

  5. Fitness Studios & Gym Chains with Digital Offerings

  6. Digital Physiotherapy & Rehabilitation Services

  7. Independent Fitness Coaches & Personal Trainers

  8. Sports-Specific & Performance Training Solutions

Use it as your content benchmark when shaping 2026 product and GTM.

Download Report PDF Version


Insight 1 – When People Trained vs When Teams Created Content

Digital Health & Weight Management Platforms on Hyperhuman
Activity over the year

  • January: 20.0% of all sessions

  • Q1 (Jan–Mar): 36.4%

  • H1 (Jan–Jun): 64.1% vs 36.0% in H2 (Jul–Nov)

  • Secondary peaks in September (12.3%) and October (10.1%)

People start hard in January, then settle into steady usage with a strong autumn surge.

Library growth over the year

  • January: +110.6% vs Q1 baseline

  • July: +35.3%

  • February: −77.9%

  • May: −79.9%

  • August: −84.2%

Content creation happens in waves, often aligned with launches and big campaigns.

What this means for 2026

  • Design content sprints ahead of your clients’ peak periods (Q1, pre-summer, back-to-work).

  • Plan seasonal content drops around January and September/October, not just at New Year.


Insight 2 – How Your Exercise Library Actually Looks

Fitness Content & Tech Providers on Hyperhuman
Original (incl. AI Generated) vs stock

Exercise Type Share of Library
Original / non-stock 88.3%
Stock (customized) 11.7%

Teams rely on stock as a booster, but the backbone is owned content (incl. AI Generated with CloneMotion™)—critical for B2B providers selling IP and brands.

Bodyweight vs equipment

Exercise Equipment Type Share of Exercises
Bodyweight 61.5%
Free weights 23.0%
Gym equipment 15.5%

Even with hardware in the mix, the exercise-level library is firmly bodyweight-first.

Muscle group focus

Share of exercises by primary muscle group:

Muscle Group Share of Exercises
Legs 23.1%
Core 19.3%
Glutes 16.1%
Arms 9.5%
Shoulders 8.5%
Back 8.0%
Warm-up 7.8%
Chest 4.2%
Cool-down 3.5%

Lower body, core & glutes dominate, with meaningful warm-up and cool-down coverage baked in.

For 2026

  • Ship libraries that are bodyweight-capable by default, then layer equipment variants.

  • Ensure enough back, posture, warm-up and cool-down content to match pain and ergonomics use cases.


Insight 3 – How Workouts Are Structured: Categories, Duration, Difficulty

Digital Health & Weight Management Solutions on Hyperhuman
Workout categories mix

Workout Category Share of Workouts
Strength 27.5%
Endurance 15.1%
Other 12.0%
Mobility 9.7%
Cardio 9.2%
HIIT 7.8%
Balance 7.6%
Pilates 6.5%
Yoga 3.0%
Physiotherapy 0.5%
Sport Mastery 0.4%
Tabata 0.2%
Recently Introduced: Mind–Body / Pregnancy & Postpartum / Recovery / Corrective Exercise / Guided Run ≤0.1% each

The backbone of most libraries is:

Strength + Endurance + Mobility + Cardio, with HIIT, Balance and Pilates as strong supporting roles.

Workout duration preferences

Duration Bucket Share of Workouts
Short (< 15 min) 38.3%
Medium (15–45 min) 42.2%
Long (> 45 min) 19.4%

Most workouts are designed to be short or medium, with longer sessions a smaller but important specialty.

Workout difficulty mix

Difficulty Level Share of Workouts
Beginner 49.7%
Intermediate 32.3%
Advanced 18.1%

Half of all workouts are Beginner-friendly, which pairs nicely with Intermediate-first programs (see below).

Equipment mix at workout level

Workout Equipment Profile Share of Workouts
Free weights 51.1%
Mixed equipment 24.8%
Bodyweight-only 21.1%
Gym equipment-only 3.0%

The workout-level ecosystem is equipment-friendly, but 1 in 5 workouts remain fully bodyweight.

For 2026

  • Structure catalogs around category + duration + difficulty that match these distributions.

  • Double down on short & medium Strength / Endurance / Mobility / Cardio as your core.


Insight 4 – How Programs Are Designed: Goals, Length, Difficulty & Mix

Fitness Studios & Gym Chains with Digital Offerings on Hyperhuman

What goals programs target

Share of programs by goal:

Program Goal Share of Programs
Improve endurance 25.9%
Lose weight 25.6%
Build strength 23.7%
Get toned 21.8%
Increase mobility 15.1%
Physiotherapy 2.2%
Build Skills & Performance 0.3%

Most programs are built around a “big four”:

Endurance, Weight Loss, Strength, Toning, with Mobility close behind.

Program length preferences

Program Length Share of Programs
> 8 weeks 91.8%
5–8 weeks 4.1%
1–2 weeks 2.2%
3–4 weeks 1.9%

Despite the hype around “14-day challenges”, multi-month programs are the norm.

Program difficulty profile

Program Difficulty Share of Programs
Intermediate 43.8%
Beginner 35.3%
Advanced 20.8%

Programs lean Intermediate-first, while workouts lean Beginner-first—exactly what you want as clients progress.

How goals are built under the hood

Build strength programs – Category mix

Category Share of Workouts in Goal
Strength 35.8%
Mobility 14.1%
Balance 13.6%
HIIT 10.1%
Pilates 9.5%
Endurance 8.3%
Cardio 5.8%

Build strength programs – Equipment mix

Equipment Type Share of Workouts
Bodyweight 63.5%
Free weights 33.5%
Gym equipment 3.0%

Lose weight programs – Category mix

Category Share of Workouts in Goal
Strength 22.6%
HIIT 18.2%
Cardio 16.7%
Mobility 15.8%
Endurance 15.2%
Balance 6.9%

Lose weight programs – Equipment mix

Equipment Type Share of Workouts
Bodyweight 71.0%
Free weights 25.7%
Gym equipment 3.2%

Increase mobility programs – Category mix

Category Share of Workouts in Goal
Mobility 44.3%
Balance 22.6%
Pilates 12.6%
Strength 6.6%

Physiotherapy programs – Category mix

Category Share of Workouts in Goal
Cardio 18.7%
Balance 18.7%
HIIT 16.8%
Pilates 15.9%
Mobility 13.1%
Strength 12.1%

Physiotherapy programs – Equipment mix

Equipment Type Share of Workouts
Bodyweight 83.3%
Free weights 15.6%
Gym equipment 1.1%

Key pattern:

Every serious goal is multi-modal and bodyweight-heavy, even when the story is “strength”, “weight loss” or “performance”.


Insight 5 – What Users Actually Completed (Sessions & Behavior)

Corporate Wellness & Employee Wellbeing Platforms on Hyperhuman
Engagement by category

Share of completed sessions:

Workout Category Share of Completed Sessions
Strength 29.3%
Endurance 15.4%
Mobility 12.2%
Cardio 9.6%
Pilates 8.3%
Balance 7.9%
Other 6.7%
HIIT 5.7%
Yoga 2.9%
Tabata 0.9%
Sport Mastery 0.7%
Physiotherapy 0.5%

Completion rate by category:

Workout Category Completion Rate
Tabata 62.5%
HIIT 54.1%
Mobility 49.5%
Strength 49.3%
Cardio 44.8%
Pilates 41.7%
Physiotherapy 38.5%
Balance 36.1%
Yoga 28.9%
Other 24.4%

Strength, Endurance and Mobility account for 57%+ of all completed sessions, while focused formats (Tabata, HIIT, Strength, Mobility) drive the highest completion.

Duration: mix vs completion

Duration Bucket Share of Workouts Completion Rate
Short (< 15 min) 38.3% 41.2%
Medium (15–45 min) 42.2% 45.9%
Long (> 45 min) 19.4% 34.6%

Medium-length sessions are the sweet spot for completion; long workouts lag by >11 points.

Difficulty: mix vs completion

Difficulty Level Share of Workouts Completion Rate
Beginner 49.7% 39.5%
Intermediate 32.3% 44.3%
Advanced 18.1% 54.0%

Advanced users are fewer, but they finish more of what they start.

Actual vs planned time

Difficulty Level Avg % of Planned Time Completed
Beginner 22.9%
Intermediate 24.8%
Advanced 21.3%

Even when users “complete” a workout structurally, they often don’t consume the full planned duration.


Insight 6 – What Gets Exported and Promoted

Fitness Video Content Agencies & Tech Providers on Hyperhuman
Category shift from H1 2025 to H2 2025

Category H1 Share H2 Share Change (points)
Mobility 8.8% 14.5% +5.7
Pilates 5.4% 10.4% +5.0
Cardio 9.8% 12.0% +2.2
Balance 8.2% 9.9% +1.7
Other 18.6% 8.6% −10.0
Endurance 21.4% 13.3% −8.1
Strength 34.4% 29.6% −4.8
Yoga 4.6% 2.2% −2.4

As 2025 progressed, teams shifted production towards Mobility, Pilates, Cardio and Balance, while Strength and Endurance remained strong but less dominant.

Exports by category

Share of exports by workout category:

Workout Category Share of Exports
Strength 26.4%
Other 15.5%
Endurance 14.2%
HIIT 10.1%
Mobility 9.6%
Cardio 7.2%
Balance 6.4%
Yoga 4.6%
Pilates 4.4%
Tabata 1.0%
Physiotherapy 0.4%
Sport Mastery 0.2%

Exports (to file / social / public channels) are heavily Strength- and Endurance-led, with Mobility and Cardio also featuring strongly.

Export timing

  • File exports (full workouts): March (16.8%), April (16.4%) and August (18.6%) together = 51.8% of all file exports.

  • YouTube exports: January (27.5%) and July (16.5%) together = 44.0% of all YouTube exports.

Teams cluster export activity around major campaigns and seasons.


How to Use This Index in 2026

1. B2B Fitness Content & Tech Providers (SaaS / Hardware)

  • Treat this report as your content spec for category, duration, difficulty and goals.

  • Bundle your platform/device with ready-to-use libraries and programs that mirror these distributions.

  • Use Hyperhuman as your white-label content OS to generate, manage and deliver video workouts via API.


2. Consumer Fitness Apps & Digital Platforms

  • Design navigation around goals + category + duration + difficulty.

  • Default to 15–45 minute Strength / Endurance / Mobility sessions, with short options for streaks.

  • Use bodyweight-first variants to support home, travel and low-equipment use.


3. Corporate Wellness & Employee Wellbeing Platforms

  • Match real motivations: fitness, mental wellness, sleep, posture & pain.

  • Offer short, focused sessions that fit between meetings.

  • Deliver content inside existing tools via API & embeds, not just yet another app.


4. Digital Health & Weight Management Programs

  • Build journeys that reflect real weight loss & toning composition: Strength + HIIT + Cardio + Mobility, mostly bodyweight.

  • Combine content with coaching, nutrition and biometrics for outcome-focused personalization.

  • Use long programs (>8 weeks) as your structural spine.


5. Fitness Studios & Gym Chains with Digital Offerings

  • Align on-demand libraries with the core category and difficulty mix.

  • Extend in-club experiences with travel-friendly, bodyweight-first programs.

  • Time exports around member campaigns (New Year, pre-summer, back-to-work).


6. Digital Physiotherapy & Rehabilitation Services

  • Mirror physiotherapy patterns: Bodyweight + Mobility + Balance + Pilates + low-impact Cardio.

  • Build structured journeys for pain, function, return-to-work and return-to-sport.


7. Independent Fitness Coaches & Personal Trainers

  • Package expertise into multi-month programs around the big goals: strength, weight loss, toning, endurance.

  • Use Hyperhuman to handle production, payments and export, so you focus on coaching and sales.


8. Sports-Specific & Performance Training Solutions

  • Build performance programs with Strength + Mobility + Balance + HIIT + Recovery, then layer sport skills.

  • Use short/medium sessions in-season; long sessions off-season.


How Hyperhuman Fits into Your 2026 Plan

This 2025 State of Fitness & Wellness Content is your map.
Hyperhuman is the engine that lets you execute on it.

With Hyperhuman, you can:

  • Benchmark

    • Measure your current library, programs and engagement against these real-world distributions.

  • Build

    • Use AI and your own footage to generate goal-based, multi-modal, bodyweight-first or equipment-rich content at scale.

  • Deliver

    • Export structured workouts as full videos, social clips and API payloads to apps, portals, platforms and devices—under your brand.

As part of our End of 2025 Content Report campaign:

All first-time purchases—monthly or yearly—get an extra 10% off with the code: HYPERREPORT25

If you’re planning your 2026 roadmap, this is the moment to lock in your Fitness Content OS:

In 2026, don’t just follow content trends.
Define them.